Then the detailing section comes in, which is also a lot of fun, but it's the most time consuming part. Thank god for Zbrush though, it certainly makes things a lot more manageable. 3D work no longer has to be purely about technical skill, it's a lot more artistic. Doing everything in Maya was depressingly slow. But nothing about 3D work is quick, unless you suck at it. Which I guess you can apply to everything.
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So I spent a while modifying the body. The stuff I last posted sucks. Don't look at that anymore, it's uhh, not relevant anymore. As you can see I rotated the arms, brought the legs in and increased the size of the body (so the head isn't massive). So after that, I worked on the head (Ok, I lie, I did most of the work on the face and then the body - but who needs a timeline?!)
Front
1/4
Side
If these GIFs don't work then I'll kill something. Probably the first chav I see one the way to class tomorrow. Anyway, if they do work, they show my progress on the face from stage 1 to.. uhh, 9? As you can see, I'm glad I didn't stick with the first face that technically worked. Most of the work was done on the eyes, later on I worked on the nose and face shape a little. This took me most of yesterday to do. Which was a long god damn time of slowly moving stuff around. TV helps, so do drugs.
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This is the stuff I did today. Most of the focus was on the body (because the head was generally complete). So for now I'm done with it and now I focus on retopologizing (say that 3 times fast - haha, you can't) and finally putting some clothes on her. Tomorrow I will figure out the specifics of how I do this, including how I join parts to her and cloth her.
TL;DR 3D is long.
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Remind me that I'm whining. Oh, and that I'm black.