Tuesday 10 August 2010

Character (Yumi) Progress

So this was done pretty quickly, but I have to admit I obsessed over a few things (coughasscough) and I feel I still haven't gotten it completely, but I'll make a final pass tomorrow to fix everything with the model. So far Yumi sits at 6252 polys, which I plan to reduce to at least 5500 (with 5000 being the most awesome I can do). As you can see with the wireframe, things aren't properly optimized. Overall, I'm happy with how she turned out though, and in a few days (2 at most) I'll start working on Regis, who hopefully won't take that long. But judging from the newer concepts I've done, I might be wrong.


Tuesday 3 August 2010

Texture Progress

After a few days of playing around with textures and shading, all of which is very fun to do from scratch, I've finally finished (kinda) texturing. Happy enough with the colours and the shading, though I may work on the contrast a little and try some different shading techniques later on. Especially pleased with the face, as it was touch and go there for a while.


Ready to start modelling out the third character, I think I may model, rig and skin before texturing though, as I can do that at any point but rigging and skinning is important to the overall project in terms of animation. Oh yeah, this model sits at around 5000 tris, maybe 6000, I'm too lazy to check right now. Definitely less than 6000. I haven't done her weapon yet either, so it'll probably rise, hopefully not more than 6000 though.