So this was done pretty quickly, but I have to admit I obsessed over a few things (coughasscough) and I feel I still haven't gotten it completely, but I'll make a final pass tomorrow to fix everything with the model. So far Yumi sits at 6252 polys, which I plan to reduce to at least 5500 (with 5000 being the most awesome I can do). As you can see with the wireframe, things aren't properly optimized. Overall, I'm happy with how she turned out though, and in a few days (2 at most) I'll start working on Regis, who hopefully won't take that long. But judging from the newer concepts I've done, I might be wrong.