Tuesday 10 August 2010

Character (Yumi) Progress

So this was done pretty quickly, but I have to admit I obsessed over a few things (coughasscough) and I feel I still haven't gotten it completely, but I'll make a final pass tomorrow to fix everything with the model. So far Yumi sits at 6252 polys, which I plan to reduce to at least 5500 (with 5000 being the most awesome I can do). As you can see with the wireframe, things aren't properly optimized. Overall, I'm happy with how she turned out though, and in a few days (2 at most) I'll start working on Regis, who hopefully won't take that long. But judging from the newer concepts I've done, I might be wrong.


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Remind me that I'm whining. Oh, and that I'm black.