So here I am again (at the time of writing, 3:15 am) posting in the middle of the night after working on...something. Oh yeah, textures. So texturing (boohoo, not a real word either) is going rather well. I used the colour scheme from the last picture I drew and it worked out rather nicely. I was at a loss on how to improve the textures, so I'm glad they turned out pretty well.
Haruka is missing her bracelets because I messed up the UVs for them so the lighting was messed up. I forgot that I should delete the other half of the object if the UV sets were overlapping when baking my normal map. So after that I pretty much started on the bag and was very pleased with the result. It's dirty and very bloody, the lost soul might need some work, but I might just use an incandescent map for the cracks and glow maps for the eyes. I still need to work on the spec maps, but I'll explain that stuff later when it isn't so late.
Tomorrow is Open09, might not go considering it's 3:20 am right now and the thing starts at 10:45 am. Jesus why does crap have to happen so early in the morning? These are game designers and gamers. We don't get up before 12pm unless it's life or death (or a new game just came out).
3:23, spent 3 minutes staring at nothing while I was thinking about nothing. Wow, 3:25...what was I doing? Oh yeah, it came back to me. I was thinking about uhh, the relationship between Haruka and her bag. How two characters joined at the hip interact with each other? Usually that sort of relationship is reserved for friends who work together for a common goal. But Haruka's bag (and souls) are working against her in a constant struggle to get free. So displaying that relationship will be difficult, but so far the easier way is by clarity of texture. Haruka is visually clean and innocent (I guess) while the bag is dirty, bloody and intimidating. As far as rigging goes I think the motions of the bag have to be sluggish and jelly...like, being dragged around by an unsuspecting Haruka. While Haruka will be more energetic and fluid in her motions, like she's running to a place she cannot wait to get to.
I have to rig this soon, not looking forward to doing that. I wish I could just hi-jack an old rig I made (like the one for Lyra!) but ultimately I need to make it again so I can properly incorporate the bag.
Note to self: Generic characters are good for a reason. I'm starting to see why the bald marine is so popular.