Saturday, 21 November 2009

Haruka Sató - Stylized Start

So today I start working on the stylized version of Haruka. You can see the similarities but of course a lot has changed. The above drawing is what we call a "model making" drawing. Basically it says all it needs to say (so why say more?) It doesn't take long to draw these things, but it can be annoying trying to line everything up. I used to be really anal about getting stuff to line up perfectly and spend ages doing it, but sooner or later I realized what a waste of time that was since I could easily tweak the shape in Maya or Zbrush. I mean, if I can go from a cube to a person just by sculpting then this shouldn't be hard at all. The main reason I even did these was because stylized proportions are different and figuring it out in 2D is a lot quicker than doing it in 3D.

Damn... Josh and I talked about a lot of things yesterday but I can't remember exactly what it was. I think the main topic was giving the bag equal amounts of character - as well as making the serious Haruka's bag be more menacing and slug-like. I figure by now just a simple lattice deformer will work for the bag, but I also want to try animating the UVs to give Haruka's cuffs a little more of a ghostly feel. Either with transparency or some kind of eerie glow/incandescence. I dunno, I'll figure something out later on.

Anyway, let's see how long it takes to build a bash mesh for Haruka. I'm feeling really good about this, a nice fluttery feeling in my stomach tells me as much. Or it's telling me to go toilet, either way it's good.

Deformer isn't a word. Damn you English, damn you.

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